Better cliff textures (closer to 'Wasteland' tileset Warcraft II) Sappers and Demolition Squads units has increased Kaboom AOE Warcraft II themed human&orc cursor (1.14c) Fixed workers starting spawn location, so Goldmines can be seen at the start of the game Starting resources setting changed from 'default Taiga_BNE.pud' to players vote at the start for: Expanded and polished attack type/armor type tooltips Changed Melee Victory/Defeat Conditions trigger timing from 'Farm button pressed' to 'first Farm completed in-game' TH build time changed from 40 seconds up to 120 seconds, but your first TH in-game still requires 40 seconds to build Reduced overal amount of environment doodads at the center New Death Knights and Mages death animations
WARCRAFT 2 MAP EDITOR ALL UNITS FULL
Whirlwind spell is no longer invisible for your opponents and do full damage to friendly units Blizzard/Death and Decay spells do friendly Units Damage and Building Damage as they should Iterational, with one iteration cost set to 25 and autorecasting if not stopped or out of Energy Reverted back Gryphon Rider icon, since Blizzard changed it back to 'animal portrait' (was 'rider portrait' icon back in beta) Draft change: SD Square selection markers are back, HD coming. Center region new small paths added to increase overall land maneuverability Player now given name based on its color+race combination Improved informativeness of Armor/Attack type tooltips
Added Kaboom explosion effect to Demolition Squad unit Ogre-mages default model changed to another version Removed modified Warcraft III: Reign of Chaos map - Lost Temple from the map pool Added modified Warcraft III: Reign of Chaos map - Lost Temple to map pool Reverted back rally point position and icon Better units vision (+10% range to every unit and building) Please, follow the Development dashboard link below for more info.ĭiscord: Join the Warcraft 2: Reforged Discord Server! Paladin Heal spell cannot be autocasted on anonther Paladin unit.Bloodlust spell considered 'debuff' and autocasted on enemy units ( stupid Ogres).Blizzard/Death and Decay spell damage not stackable.is broken and builds T1 to upg T2 (was fine before) Siege AOE damage cause corpses to disappear (explode).Dragons/Gryphon Riders air collision is not the same as Warcraft II.Ballistae/Catapults/Dragons/Gryphon Riders latency is way lower than original units.Mages Fireball spell not doing friendly fire damage.Dragons/Gryphon Riders doing their splash wrong (no friendly fire, no 'vorpal blades').Warcraft 2 Style Damage Formula, with Piercing Damage through that thick Building Armor.Audio and video assets of Warcraft III: Reforged.Undead/Night Elf UI selection at lobby screen.Almost pixel by pixel remake of original '(8)Taiga_BNE' map (but with passages to make land units a viable strat).Custom made Tileset (imitation of classic Wasteland).Pathing and collision (Submitted by Ether).'Power Building' + 'Builder Load' construction system.+10 gold/lumber per return if T2/Lumber Mill built by player.Smalller scaled Trees, but 'no batch' - fluent lumber harvest.9 seconds to go for a sack of gold (OG wc2: 4 sec for th + 5 sec for goldmine).Classic start resources (player vote for favorite setting).